Visual production and VFX · Bilbao
Visual production and VFX for ideas that are hard to shoot.
Effects, digital sets and product imagery for shots that can’t be filmed, or can’t be filmed on the budget available.
Every shot has a named supervisor. Generated material is labelled and delivered with a record of how it was made.
Tell us about your project01Services
What we do.
Four services. Most projects combine two or more.
- 01
Forge
Visual creationThe shots a shoot can’t give you.
Effects, compositing and set extension. When there is a plate we work on it; when there isn’t, we build the whole frame.
Deliverables VFX shots · simulation · compositing · set extension
- 02
Lab
Look and feasibilitySee the piece before you commit the budget.
Concept variations, look tests, previz and shot feasibility, while the budget can still move. Decisions are made on real images, early enough that changing course is cheap.
Deliverables Look development · previz · feasibility tests
- 03
Rig
Pipelines for teamsYour team’s workflow, set up and handed over.
Task order, versioning and review, with the tools you already use connected to the ones worth adding. We train the team, document the pipeline and leave it running for your people to maintain.
Deliverables Workflow design · versioning · review · training · handover
- 04
Shot
Advertising and productProduct imagery with a campaign finish.
Beauty, packshot, tabletop and digital still life. We build the set when a physical one costs more than it should, finish frame by frame and deliver to each channel’s spec.
Deliverables Beauty · packshot · tabletop · still life
02Method
How we work.
If it can’t be shot,we build it.
Visual production and VFX from Bilbao, with a named supervisor on every shot.
- 01
The story comes first
Before anyone opens a tool, we agree on what the shot has to say and what it does in the sequence.
- 02
One supervisor per shot
Every shot has a named supervisor who answers for it to the client, from brief to delivery.
- 03
Post-production standards
Shots are reviewed in projection and cut in with the shots around them, to the schedules, delivery specs and review cycles of commercial and feature post.
- 04
Tools where they save hours
Generative models shorten concept exploration and segmentation shortens roto. We use them where the saving shows in artist hours, and keep them out of the rest.
- 05
An artist checks every frame
Nothing reaches the client until an artist has reviewed it and fixed by hand whatever needs fixing.
- 06
A record of how it was made
For each shot we log what was filmed, what was built and what came from a model. The log is delivered with the work, so whoever approves it has the facts.
- 07
Teams that keep their craft
Repetitive work is shrinking, and projects that budgets used to rule out are becoming possible. We train our clients’ teams so the change works in their favour.
- 08
Based in Bilbao
Bizkaia runs its own tax system, with its own incentives for audiovisual production. We explain how they work; your tax adviser confirms the figures.
03Toolset
What each tool does.
“AI” covers very different tools. Some generate images, some analyse them, some repair them, and each one enters the pipeline at a different point. These are the ones we use, and where each one fits.
Generated material is labelled and logged with its tool, its version and the decisions taken. The log is delivered with the work.
- Image and video generation
- Environments, concept variations, look tests and shot elements. Fast exploration, and raw material that still has to be integrated.
- Segmentation and matting
- Automatic extraction of figures and objects. It covers much of the roto; hair, motion blur and transparency still need an artist.
- Tracking and depth
- Matchmove, optical flow and depth estimation, so an added element locks to the camera move and the space of the shot.
- Quality control
- Adversarial networks that check every shot for inconsistencies before a person looks at it. They come before human review and never stand in for it.
- Restoration and upscaling
- Upscaling to 4K, compression clean-up and recovery of archive material. It rebuilds plausible detail, so we watch it closely: it can also invent detail.
- Frame interpolation
- In-between frames for retiming and slow motion. Reliable on clean movement; it breaks on occlusions and particles.
- Scene reconstruction
- Photogrammetry, NeRF and Gaussian splatting, to scan a set or a product and move the camera inside the capture.
The supervisor decides what goes into each shot and answers for the result.
More on tools, rights and labelling in the FAQ04Supervision
Who answers for the shot.
Ignacio Lacosta
Founder · VFX supervisor and second unit director
Ignacio started in advertising, making the effects himself on hundreds of commercials, from modelling and rendering to compositing, before moving on to lead teams. He now supervises visual effects for film and series and directs second units.
In 2004 he helped define the interface and working approach of a fluid simulator that the Academy later recognised with a technical award. He is the supervisor who answers for ExMachina’s shots.
Selected credits as VFX supervisor
- Las niñas de cristal
- Irati
- Zorro
- Cristóbal Balenciaga
- Montecristo
- La noche más larga
- Alta mar
- Fariña
05Contact
Tell us what needs shooting, or building.
Send the script, brief or reference you have. We reply with an approach and a price.
